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Go Go Rescue Squad

Go Go Rescue Squad



"Go! Go! Rescue Squad! is an elegant piece of design dressed up in funfair clothing." Edge Magazine (UK) selecting Go! Go! as one of its top iPhone games.

"There's plenty to love here." Slide To Play

"Delightfully cute puzzler..challenging, pleasently conceived title with great level design" The Guardian

"The kind of puzzle pack that can grip your mind for hours on end" PocketGamer

"a top contender in the iTunes App Store" Crazy Mike's Apps

The Guardian TOP TEN iPhone Games

OFFWORLD: 15 Games you need for your new iPhone


We've listened to what you have said and changed the levels and controls to polish Go! Go! Rescue Squad! to a real gem of a game.

"..great thinking man's action puzzler...The kind of puzzle pack that can grip your mind for hours on end“

PocketGamer - 8/10

Albie Meter: 5 Stars (the amount of levels and content plus the lighthearted gameplay make this a must have for those who love challenging puzzles)

Albie, TouchArcade Forum

"A game that deserves its place among games like Lemmings or Worms."

Jmobil.fr - 9.4/10

Find the hero inside yourself with Go! Go! Rescue Squad!

Join the Squad and rescue the hapless Darwins from fire-ravaged buildings. Bravely throw them to the exits avoiding fire, exploding chemicals, killer robots and collapsing buildings. With 64 incendiary levels of unique, laugh out loud, gameplay over six different districts, Go! Go! Rescue Squad! will have you hooked for hours.

• 64 levels of fiendishly addictive gaming over six unique districts

• ‘Throw’ items with a flick of the iPhone/iPod touch, zoom into the action with a pinch and touch the Rescue Squad members to wake them up

• Huge variety of hazards to overcome including fire, flood, collapsing buildings, volatile chemicals and deadly security robots

• Cheat death by rewinding time

• Five different level types providing a wide variety of gameplay and difficulty from time sensitive panic rooms to more relaxed puzzle solving

iPhone Screenshots

Go Go Rescue Squad iPhone Screenshot 1
Go Go Rescue Squad iPhone Screenshot 2

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Customer reviews

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Rated 4/5 based on 3 customer reviews.


3/5 stars

Some things I'd fix

Two things first. I got a gold medal on every level so I'm not here to complain about the difficulty. Second, I'd rate the game higher than 3 stars if some of the controls were fixed. It's a fun game, but the controls would make me want to punch the wall sometimes. Here's some things I'd personally look at changing.

Some of these things aren’t a problem on the regular levels, but on the timed levels where every second matters it causes much frustration especially in the last building where every level is timed.

1. Get rid of the autoswitch with the firefighters. Whenever a firefighter catches a Darwin it automatically switches to that firefighter. It sounds like that would make sense, but it's actually very annoying. I can't tell you how many times I throw a Darwin, then start to do something else only to have the other firefighter catch it, autoswitch to him, then I have to reclick on the firefighter I was using. This is especially annoying if you're mid-jump because when it autoswitches the firefighter just stops midair and drops like a rock, often in a pit, fire, or other area that deems him useless.

2. Get rid of the moving camera when something falls or a darwin walks through the door. If I hear the door open and close I know the darwin made it. I don't need to see it. This isn't a problem on levels that fit the screen, but it is on the levels that require scrolling. Sometimes I’ll be doing something, a Darwin walks through the door or something falls on the opposite side and the camera scrolls to it, which completely messes up what I’m trying to do since movement is based on the touch of the screen and by changing the screen it’s changing what I’m doing. This is really a problem when I’m in the middle of trying to throw a Darwin as it completely alters my trajectory.

3. Don’t throw the Darwin when you lift your finger. This caused so many problems. Especially the times I didn’t realize I had even clicked the throw so when my finger came up it threw them and killed them. With the new throwing system it is sometimes very hard to see where you’re even throwing as the smiley face is under your finger or you might be throwing off screen and can’t see where they’ll land. Keep the new throwing system, but get rid of making him throw when your finger comes up, and change it to where you can still move it around and doesn’t throw until you have your trajectory set and click on the throw button again. It basically combines the good parts from the new and old system.

4. Fix the napalm, or whatever it is. When you’re trying to throw it, it gives a thumbs up for everything. A thumbs up should only be there if you’re other guy can catch it or it’s going to hit the stone. Often times I’ll be aiming at my firefighter, it gives a thumbs up so I throw it then it hits part of the ledge and kills him, and I’m not talking about trying to bounce it off the walls. I’m saying I’m throwing it straight to him and it does this.

5. I don’t know how you’d go about fixing this, but I had problems with selecting to throw or selecting another fighter, but due to the proximity of the other fighter it’d do the opposite of what I was trying to do. I wouldn’t get rid of clicking a fighter to select them, but maybe you could add a button to the pause, camera, etc that toggles between the fighters.

6. The pause, etc buttons can get in the way of selecting a fighter, or throwing/setting down a Darwin, etc. I didn’t usually have much of a problem with this, but I remember having a problem on one level in particular where the door is in the bottom right corner, where the buttons are and a pillow is on a block to the left. Your fighter is stuck between the two and when he catches the Darwin you can’t even set them down because the drop bubble is under the buttons. Maybe you could slightly cut the game screen off and make the buttons available off the game screen.

7. Get rid of double tapping bringing up the camera. You have to touch the screen to move so you double tap frequently and the camera crosshairs can suddenly throw you off.

8. When you click on a fighter to switch I wouldn’t mind the switch being quicker if that’s possible. Right now you click on them and it takes a second or two before they actually start to move. This is pretty ticky-tacky. Like I said to start, this is one of the ones that’s only a problem for the timed levels. I know the time it takes to switch wouldn’t really have much affect on your overall time, but this can be annoying based on the perception of it’s slowing you down because you’re obviously trying to do everything as fast as you can to get the gold. It’s like when you’re out driving, need to be somewhere, and the person in front of you is going slower than you’d like. You won’t really get to where you need to be any faster, but you’re in a hurry so it just annoys you.

The game itself is great, but these are some things I personally think could make the game smoother and better.

4/5 stars

Almost perfect...

I love the update, (I was so stuck on a couple of levels), but I hate the new throwing control. It was so much better when you could adjust the throwing angle and take your time. This new way is very akward. Million stars if you can put it back or even give people the option of throwing styles in an options menu. Thank you for the difficulty fix though!!!!!

5/5 stars

I agree 100% with AlbieOne's review.

After playing the game, it is really up there among the likes of Toki Tori and Bobby Carrot and is easily a must have for any puzzle fan. I was going to write a more detailed review but after seeing Albie's review, I know I couldn't write it any better. Do yourself a favor and pick this up now. If you like puzzle games at all, pick this up for a buck even if you do have Toki Tori and Bobby Carrot. Because this game really does have a charm of its own.


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